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hope-voice-ios/Sources/Media/MediaPlayerController.swift
2026-08-31 19:50:46 -04:00

596 lines
25 KiB
Swift

import AVFoundation
import Combine
import Foundation
import os
private let logger = Logger(subsystem: "dev.shane.voice", category: "media")
/// AVPlayer-backed media player. The media server holds per-room desired state;
/// this controller polls /state and reconciles the local player against it,
/// porting the web UI's reconciliation rules (app.js reconcileMedia).
@MainActor
final class MediaPlayerController: ObservableObject {
@Published private(set) var track: MediaTrack?
@Published private(set) var desired: String = "stopped"
@Published private(set) var currentTime: Double = 0
@Published private(set) var duration: Double = 0
@Published private(set) var pendingJobs: [MediaPendingJob] = []
@Published private(set) var choices: [MediaChoice] = []
@Published private(set) var stateError: String?
let player = AVPlayer()
private let api: MediaAPI
private let settings: SettingsStore
private let mediaLoader: PinnedMediaResourceLoader
private weak var session: VoiceSession?
private var room: String?
private var currentTrackID: String?
private var loadedAudioPath: String?
private var currentAsset: AVURLAsset?
private var appliedSeekTs: Double = 0
private var wasPlayingBeforeTalk = false
private var lastReportDate = Date.distantPast
private var pollTask: Task<Void, Never>?
private var timeObserver: Any?
private var statusCancellable: AnyCancellable?
private var rateObservation: NSKeyValueObservation?
/// Bumped on every room-scope change so in-flight /state polls from the
/// previous scope cannot reconcile into the new one (port of the web UI's
/// `=== room` checks).
private var pollGeneration = 0
init(api: MediaAPI, settings: SettingsStore) {
self.api = api
self.settings = settings
self.mediaLoader = PinnedMediaResourceLoader(base: api.serverBase)
player.volume = Float(settings.volume)
NotificationCenter.default.addObserver(
self, selector: #selector(handleInterruption),
name: AVAudioSession.interruptionNotification, object: nil
)
}
deinit {
if let timeObserver {
player.removeTimeObserver(timeObserver)
}
rateObservation?.invalidate()
NotificationCenter.default.removeObserver(self)
}
/// Whether an audio session interruption is currently active. While true,
/// reconciliation must not call player.play() (the next poll would restart
/// audio during a phone call or Siri interaction).
private var isInterruptionActive = false
/// Separate resume-suppression flag: set when an interruption ends without
/// `.shouldResume` and the pause control to the server has not yet been
/// confirmed. While true, reconciliation must not call player.play() even
/// after `isInterruptionActive` is cleared. Cleared only by an explicit user
/// play/resume action or a confirmed coherent paused state from the server.
private var resumeSuppressed = false
/// Whether playback was actually active (rate > 0) when the interruption
/// began. Used to decide whether a `.shouldResume` end should actually
/// resume (a track that was already paused before the interruption must not
/// be force-resumed).
private var wasPlayingBeforeInterruption = false
/// Sequence number for media interruption operations. Incremented on every
/// `.began`; a resume task captures the sequence and rechecks it immediately
/// before `player.play()`. A newer `.began` makes an old resume task
/// incapable of playing (Iteration 07 Item 5).
private var mediaInterruptionSequence = 0
/// The retained operation chain for media interruption control work. Both
/// pause and resume operations are assigned here so a newer begin cancels
/// and supersedes prior control work.
private var mediaInterruptionTask: Task<Void, Never>?
@objc private func handleInterruption(_ notification: Notification) {
guard let info = notification.userInfo else { return }
guard let typeValue = info[AVAudioSessionInterruptionTypeKey] as? UInt,
let type = AVAudioSession.InterruptionType(rawValue: typeValue) else { return }
switch type {
case .began:
// Increment the sequence so any in-flight resume task from a prior
// interruption sees a stale sequence and cannot play.
mediaInterruptionSequence += 1
let seq = mediaInterruptionSequence
// Cancel/supersede prior control work (resume or pause) so it cannot
// complete out of order.
mediaInterruptionTask?.cancel()
isInterruptionActive = true
wasPlayingBeforeInterruption = !player.rate.isZero
let wasPlaying = wasPlayingBeforeInterruption
player.pause()
logger.log("audio interruption began, paused media (wasPlaying=\(wasPlaying), seq=\(seq))")
case .ended:
defer { isInterruptionActive = false }
applyVolume()
let optionsValue = info[AVAudioSessionInterruptionOptionKey] as? UInt ?? 0
let shouldResume = AVAudioSession.InterruptionOptions(rawValue: optionsValue).contains(.shouldResume)
if shouldResume, wasPlayingBeforeInterruption, currentTrackID != nil, desired == "playing", loadedAudioPath != nil {
// Synchronize the server before resuming local playback so the
// two never diverge. Capture generation/room/sequence before the
// async hop. The task is retained in mediaInterruptionTask so a
// newer .began can cancel it.
let gen = pollGeneration
let targetRoom = room
let seq = mediaInterruptionSequence
mediaInterruptionTask = Task { [weak self] in
guard let self else { return }
if let targetRoom {
do {
try await self.api.control(room: targetRoom, action: "resume")
logger.log("interruption resume: server synchronized (seq=\(seq))")
} catch {
logger.log("interruption resume: server sync failed (poll will retry): \(error.localizedDescription)")
}
}
// Recheck the sequence immediately before play: a newer .began
// increments mediaInterruptionSequence, making this stale task
// incapable of restarting audio during the newer interruption.
guard !Task.isCancelled,
self.mediaInterruptionSequence == seq,
!self.isInterruptionActive,
self.pollGeneration == gen,
self.room == targetRoom else { return }
self.player.play()
logger.log("audio interruption ended, resumed media (seq=\(seq))")
}
} else {
// No-resume path: keep suppression even if the pause control
// fails. The flag is cleared only by an explicit user play/resume
// action or a confirmed coherent paused state from the server.
resumeSuppressed = true
let seq = mediaInterruptionSequence
if let room {
mediaInterruptionTask = Task { [weak self] in
guard let self else { return }
do {
try await self.api.control(room: room, action: "pause")
logger.log("audio interruption ended without resume, sent pause to server (seq=\(seq))")
} catch {
// Keep suppression even on failure — the next poll
// will see desired=="paused" and clear it.
logger.log("audio interruption ended without resume, pause control failed (suppression retained): \(error.localizedDescription)")
}
}
}
}
@unknown default:
break
}
}
// MARK: Lifecycle
func attach(session: VoiceSession) {
self.session = session
observePlayer()
observePlaybackState()
applyVolume()
}
/// Called just before joining the LiveKit room. Carries whatever is loaded
/// into the new room-scoped player state, paused (talking pauses music).
func enterMediaScope(roomName: String) async {
pollGeneration += 1
let wasPlaying = currentTrackID != nil && !player.rate.isZero
wasPlayingBeforeTalk = wasPlaying
let carriedTrack = currentTrackID
room = roomName
if let carriedTrack {
do {
try await api.play(room: roomName, trackID: carriedTrack, startPaused: true)
logger.log("media scope carry-over: \(carriedTrack, privacy: .public) start_paused")
} catch {
logger.log("media scope transfer failed: \(String(describing: error), privacy: .public)")
}
player.pause()
}
startPolling()
}
/// Called when the conversation ends. If music was playing before the talk,
/// hand the room back to the player. The previous scope (room name) is kept
/// so the panel can resume polling it via `startDefaultPolling()`; a fresh
/// conversation re-scopes via `enterMediaScope`. Polling restarts here so
/// the resumed state stays visible without the panel being open.
func endConversation() async {
stopPolling()
pollGeneration += 1
if wasPlayingBeforeTalk {
wasPlayingBeforeTalk = false
guard let room else { return }
do {
try await api.control(room: room, action: "resume")
logger.log("resumed playback after talk ended")
} catch {
logger.log("post-talk resume failed (poll will retry): \(String(describing: error), privacy: .public)")
}
}
startPolling()
}
/// Drop the room scope entirely (app-level teardown). After this, polling
/// targets the default room again.
func resetScope() {
stopPolling()
pollGeneration += 1
room = nil
wasPlayingBeforeTalk = false
}
private func startPolling() {
guard pollTask == nil else { return }
pollTask = Task { [weak self] in
while !Task.isCancelled {
await self?.pollState()
try? await Task.sleep(for: .milliseconds(1500))
}
}
}
private func stopPolling() {
pollTask?.cancel()
pollTask = nil
}
/// Resume polling whenever the panel becomes visible and nothing is being
/// polled yet — whether that's the default room (no session) or a previous
/// conversation's room scope (kept after `endConversation`).
func startDefaultPolling() {
guard pollTask == nil else { return }
startPolling()
}
// MARK: Poll + reconcile (ported from app.js pollMediaState/reconcileMedia)
private func pollState() async {
let generation = pollGeneration
let scope = room ?? "default"
do {
let state = try await api.state(room: scope)
guard generation == pollGeneration else { return }
stateError = nil
reconcile(state)
} catch {
guard generation == pollGeneration else { return }
logger.log("poll failed: \(String(describing: error), privacy: .public)")
stateError = "Media server unreachable: \(error.localizedDescription)"
}
}
/// Reconciles the local player against a server state snapshot. Exposed
/// as internal (not private) so tests can drive deterministic state
/// transitions without a live server.
func reconcile(_ s: MediaState) {
choices = s.choices
pendingJobs = s.pending
// Keep the published desired state in sync with the server so the UI's
// play/pause icon and status text reflect reality (the server is the
// source of truth for per-room desired state).
desired = s.desired ?? "stopped"
let track = s.track
if let track, track.id != currentTrackID {
loadTrack(track)
} else if let track, let audioURL = track.audioURL, loadedAudioPath != audioURL {
// Track was loaded before it had a stream (still downloading) and
// now has one — wire it up so playback can start without a reload.
wireSource(audioURL)
}
if track == nil, currentTrackID != nil, s.desired == "stopped" {
clearMedia()
}
applyDesiredState(s, track: track)
if let hint = s.seekHint, hint.ts != appliedSeekTs, duration.isFinite, duration > 0 {
appliedSeekTs = hint.ts
let target = min(hint.position, duration)
if target.isFinite {
seek(to: max(0, target))
}
}
}
private func applyDesiredState(_ s: MediaState, track: MediaTrack?) {
guard let desiredValue = s.desired else { return }
switch desiredValue {
case "playing":
// Suppress play during an active audio interruption (phone call,
// Siri). Without this guard the next 1.5s poll would restart audio
// immediately after .began paused it. The player.rate.isZero check
// makes this idempotent: once playing, subsequent polls are no-ops.
// This also handles the late-audio case where desired=playing
// arrives before audio_url is set; when the source is later wired
// via wireSource(), the next poll retries play because rate is
// still zero.
// Also suppress while resumeSuppressed is true (no-resume
// interruption ended, server not yet confirmed paused).
guard !isInterruptionActive, !resumeSuppressed else { return }
if let track, track.audioURL != nil, loadedAudioPath != nil, player.rate.isZero {
player.play()
}
case "paused", "stopped":
if !player.rate.isZero {
player.pause()
}
// The server has confirmed a coherent paused/stopped state. If we
// were suppressing resume due to a no-resume interruption, the
// pause control succeeded (or the user paused independently), so
// it is safe to clear the suppression flag.
if resumeSuppressed {
resumeSuppressed = false
logger.log("resume suppression cleared: server confirmed \(desiredValue)")
}
default:
break
}
}
private func loadTrack(_ track: MediaTrack) {
currentTrackID = track.id
self.track = track
if let audioURL = track.audioURL {
wireSource(audioURL)
} else {
// Downloading or failed: no stream yet. Reconcile wires the stream
// URL in via polling as soon as one is available.
clearCurrentAsset()
player.replaceCurrentItem(with: nil)
}
}
private func wireSource(_ path: String) {
guard let url = URL(string: path) else { return }
loadedAudioPath = path
let pinned = mediaLoader.rewrite(url)
// Remove the previous asset's loader mapping before wiring a new one so
// the loaderURLs dictionary stays bounded (Finding 11 / Item 7).
clearCurrentAsset()
let asset = mediaLoader.assetWithPinnedURL(pinned)
currentAsset = asset
logger.log("wiring source \(pinned.absoluteString, privacy: .public)")
let item = AVPlayerItem(asset: asset)
observeItem(item)
player.replaceCurrentItem(with: item)
}
/// Removes the loader mapping for the current asset (if any) and clears the
/// reference. Called before wiring a new source or clearing media so the
/// resource loader's internal dictionaries stay bounded.
private func clearCurrentAsset() {
if let asset = currentAsset {
mediaLoader.removeLoader(asset)
currentAsset = nil
}
}
// MARK: Player events
private func observePlayer() {
if timeObserver == nil {
timeObserver = player.addPeriodicTimeObserver(
forInterval: CMTime(seconds: 0.5, preferredTimescale: 600), queue: .main
) { [weak self] time in
Task { @MainActor [weak self] in
guard let self else { return }
self.currentTime = time.seconds
if let itemDuration = self.player.currentItem?.duration {
let seconds = itemDuration.seconds
if seconds.isFinite {
self.duration = seconds
}
}
if !self.player.rate.isZero, Date().timeIntervalSince(self.lastReportDate) >= 5 {
self.lastReportDate = Date()
self.report("playing")
}
}
}
}
}
// MARK: - Playback state observation
/// Observe the player's actual rate so every real play/pause transition is
/// reported promptly, mirroring the web UI's `play`/`pause` listeners. The
/// KVO block runs on an arbitrary queue; hop to MainActor before touching
/// any controller state.
private func observePlaybackState() {
rateObservation = player.observe(\.rate, options: [.initial, .new]) { [weak self] player, _ in
Task { @MainActor [weak self] in
guard let self else { return }
guard self.currentTrackID != nil else { return }
if player.rate > 0 {
// Actual playback began (user play, interruption resume, or
// reconcile-driven play). Report + publish the transition.
self.lastReportDate = Date()
self.report("playing")
self.publishMediaState("playing")
} else if player.currentItem != nil {
// Rate dropped to zero with an item still loaded: a pause
// that didn't originate from a user action (interruption,
// reconcile). User-initiated pauses already report before
// this fires; the lastReportDate guard makes duplicates no-ops.
if Date().timeIntervalSince(self.lastReportDate) >= 1 {
self.lastReportDate = Date()
self.report("paused")
self.publishMediaState("paused")
}
}
}
}
}
private func observeItem(_ item: AVPlayerItem?) {
NotificationCenter.default.removeObserver(
self, name: .AVPlayerItemDidPlayToEndTime, object: nil
)
guard let item else { return }
NotificationCenter.default.addObserver(
self, selector: #selector(playerItemDidEnd(_:)),
name: .AVPlayerItemDidPlayToEndTime, object: item
)
statusCancellable = item.publisher(for: \.status).sink { status in
switch status {
case .readyToPlay:
logger.log("item readyToPlay")
case .failed:
logger.log("item failed: \(String(describing: item.error), privacy: .public)")
default:
break
}
}
}
@objc private func playerItemDidEnd(_ notification: Notification) {
lastReportDate = Date()
report("stopped")
publishMediaState("stopped")
Task { [weak self] in
guard let self, let room = self.room else { return }
try? await self.api.control(room: room, action: "stop")
}
}
// MARK: Reporting + publishing
private func report(_ state: String, trackID: String? = nil) {
guard let room else { return }
let position = currentTime.isFinite ? currentTime : 0
var durationValue: Double?
if duration.isFinite, duration > 0 {
durationValue = duration
}
let resolvedTrackID = trackID ?? currentTrackID
Task { [weak self] in
guard let self else { return }
do {
try await self.api.report(room: room, state: state, trackID: resolvedTrackID, position: position, duration: durationValue)
} catch {
logger.log("report failed: \(String(describing: error), privacy: .public)")
}
}
}
private func publishMediaState(_ state: String, trackID: String? = nil) {
guard let session else { return }
// Capture the exact room and generation before spawning so a delayed
// publish from an old lifecycle cannot escape into a new conversation
// room (Finding 10).
let targetRoom = session.room
let generation = session.sessionGeneration
let pollGen = pollGeneration
let resolvedTrackID = trackID ?? currentTrackID
Task { [weak self] in
guard let self, self.pollGeneration == pollGen else { return }
guard session.sessionGeneration == generation, session.room === targetRoom else { return }
do {
try await session.controlChannel.sendMediaState(state, trackID: resolvedTrackID, room: targetRoom)
} catch {
logger.log("media_state publish failed: \(String(describing: error), privacy: .public)")
}
}
}
// MARK: Play requests (search results, choices, library)
func playVideo(videoID: String?, title: String?, channel: String?) async {
let targetRoom = room ?? "default"
do {
try await api.play(room: targetRoom, videoID: videoID, title: title, channel: channel)
logger.log("play requested video_id=\(videoID ?? "nil", privacy: .public) room=\(targetRoom, privacy: .public)")
} catch {
logger.log("play failed: \(String(describing: error), privacy: .public)")
}
}
func playTrack(id: String) async {
let targetRoom = room ?? "default"
do {
try await api.play(room: targetRoom, trackID: id)
logger.log("play requested track_id=\(id, privacy: .public) room=\(targetRoom, privacy: .public)")
} catch {
logger.log("play failed: \(String(describing: error), privacy: .public)")
}
}
// MARK: Transport controls (parity with web UI play/pause/seek/stop)
func togglePlayPause() async {
guard currentTrackID != nil, loadedAudioPath != nil else { return }
if player.rate.isZero {
// Explicit user play: clear any resume suppression (the user is
// deliberately overriding the no-resume interruption state).
resumeSuppressed = false
// The rate observer reports + publishes the actual transition;
// the control call updates server desired state.
player.play()
if let room { try? await api.control(room: room, action: "resume") }
} else {
lastReportDate = Date()
report("paused")
publishMediaState("paused")
player.pause()
if let room { try? await api.control(room: room, action: "pause") }
}
}
func seek(by delta: Double) async {
guard loadedAudioPath != nil else { return }
let target = max(0, min(duration > 0 ? duration - 0.5 : .infinity, currentTime + delta))
if target.isFinite {
seek(to: target)
}
}
func seek(to position: Double) {
player.seek(to: CMTime(seconds: position, preferredTimescale: 600))
currentTime = position
report(player.rate.isZero ? "paused" : "playing")
}
func stop() async {
// Capture the track ID before clearing so the async report/publish
// tasks can read a non-nil value even after clearMedia() runs.
let trackID = currentTrackID
report("stopped", trackID: trackID)
clearMedia()
if let room { try? await api.control(room: room, action: "stop") }
publishMediaState("stopped", trackID: trackID)
}
private func clearMedia() {
currentTrackID = nil
track = nil
loadedAudioPath = nil
// Remove the loader mapping for the asset being cleared so the
// resource loader's internal dictionaries stay bounded (Item 7).
clearCurrentAsset()
observeItem(nil)
player.replaceCurrentItem(with: nil)
currentTime = 0
duration = 0
stateError = nil
}
// MARK: Volume
func applyVolume() {
player.volume = Float(settings.volume)
}
func setVolume(_ volume: Double) {
settings.volume = volume
player.volume = Float(volume)
}
}