Files
snowspeederandClaude Fable 5 385474ecef
Test and deploy / test-and-deploy (push) Successful in 1m8s
Removable reference curves, audit fixes across pages, shaded Academy art
The planner's Artisan .alog drawer now shows what's attached with a
"Remove reference curve" control (re-rendered per drawer open), so adding
a reference curve is no longer a one-way door; /api/alog shares the 8 MB
body cap so real-sized logs parse instead of failing with "bad_request".

Deep-evaluation fixes: editing a brew of an archived bean no longer
silently detaches the bean; the roasts pending-review poll no longer
wipes in-progress after-roast edits; roasters gain an Edit (rename/model)
action; the gear page refuses to autosave over a failed load; duplicating
a plan carries its custom name; cupping sessions can attach a plan after
creation (ownership-checked PUT + selector); admin user deletion also
refreshes plans/audit; cupping cup-count subtitle stays live; roasts
error-row colspan corrected. Regression tests cover the new cupping PUT
and the /api/alog body cap.

Academy scenes drop the flat paper-cutout look: shared defs provide
radial-gradient shading on every bean/half-bean/particle, flame gradients
with radiant halos, soft ground shadows, and a warm-lit stage background;
fill-shift animations now ride a partial-opacity tint overlay so shading
survives the color change.

Co-Authored-By: Claude Fable 5 <[email protected]>
2026-08-11 16:59:28 -04:00

163 lines
4.8 KiB
JavaScript

import { api, protectedFetch } from "./api.js?v=__ASSET_VERSION__";
import { initSideNav, loadNavUser } from "./nav.js?v=__ASSET_VERSION__";
import { showToast } from "./toast.js?v=__ASSET_VERSION__";
import {
BREW_CATEGORIES,
BREW_METHODS,
BREW_SILHOUETTES,
} from "/shared/brew-data.js?v=__ASSET_VERSION__";
const SVG_NS = "http://www.w3.org/2000/svg";
let gear = { brewers: [], grinders: [] };
let saveTimer = null;
// Never save over the server until we've successfully read its state: the PUT replaces both
// arrays wholesale, so saving after a failed load would wipe the user's stored equipment.
let loaded = false;
function silhouetteSvg(methodKey) {
const svg = document.createElementNS(SVG_NS, "svg");
svg.setAttribute("viewBox", "0 0 64 64");
svg.setAttribute("width", 42);
svg.setAttribute("height", 42);
svg.setAttribute("aria-hidden", "true");
for (const d of BREW_SILHOUETTES[methodKey] ?? []) {
const path = document.createElementNS(SVG_NS, "path");
path.setAttribute("d", d);
path.setAttribute("fill", "currentColor");
svg.append(path);
}
return svg;
}
// Saves shortly after the last toggle rather than needing a Save button — an equipment page
// is set-and-forget, so every change should just stick.
function scheduleSave() {
if (!loaded) {
showToast("Equipment didn't load — reload the page before making changes.", "fail");
return;
}
clearTimeout(saveTimer);
saveTimer = setTimeout(async () => {
try {
const body = await api("/api/gear", {
method: "PUT",
body: JSON.stringify(gear),
});
gear = body.gear;
showToast("Equipment saved.");
} catch (error) {
showToast(error.message, "fail");
}
}, 500);
}
function renderCount() {
document.getElementById("brewers-count").textContent = gear.brewers.length
? `${gear.brewers.length} selected`
: "none selected — Brews shows all";
}
function renderBrewerPicker() {
const mount = document.getElementById("gear-brewer-picker");
mount.replaceChildren();
for (const category of BREW_CATEGORIES) {
const title = document.createElement("div");
title.className = "brewer-cat-title";
title.textContent = category.name;
mount.append(title);
const grid = document.createElement("div");
grid.className = "brewer-grid";
for (const method of BREW_METHODS.filter((m) => m.category === category.key)) {
const tile = document.createElement("button");
tile.type = "button";
tile.className = "brewer-tile";
const owned = () => gear.brewers.includes(method.key);
tile.classList.toggle("selected", owned());
tile.setAttribute("aria-pressed", String(owned()));
tile.append(silhouetteSvg(method.key));
const name = document.createElement("span");
name.className = "brewer-name";
name.textContent = method.name;
tile.append(name);
tile.addEventListener("click", () => {
gear.brewers = owned()
? gear.brewers.filter((k) => k !== method.key)
: [...gear.brewers, method.key];
tile.classList.toggle("selected", owned());
tile.setAttribute("aria-pressed", String(owned()));
renderCount();
scheduleSave();
});
grid.append(tile);
}
mount.append(grid);
}
renderCount();
}
function renderGrinders() {
const list = document.getElementById("grinder-list");
if (!gear.grinders.length) {
list.replaceChildren(
Object.assign(document.createElement("li"), {
textContent: "No grinders yet.",
className: "muted",
}),
);
return;
}
list.replaceChildren(
...gear.grinders.map((grinder) => {
const li = document.createElement("li");
li.style.display = "flex";
li.style.alignItems = "center";
li.style.gap = "10px";
const name = document.createElement("span");
name.textContent = grinder;
const remove = document.createElement("button");
remove.className = "ghost-btn small";
remove.type = "button";
remove.textContent = "Remove";
remove.addEventListener("click", () => {
gear.grinders = gear.grinders.filter((g) => g !== grinder);
renderGrinders();
scheduleSave();
});
li.append(name, remove);
return li;
}),
);
}
document.getElementById("grinder-form").addEventListener("submit", (event) => {
event.preventDefault();
const input = document.getElementById("grinder-name");
const name = input.value.trim();
if (!name) return;
if (!gear.grinders.includes(name)) gear.grinders = [...gear.grinders, name];
input.value = "";
renderGrinders();
scheduleSave();
});
document.getElementById("btn-logout").addEventListener("click", async () => {
await protectedFetch("/api/auth/logout", { method: "POST" });
location.assign("/");
});
async function init() {
initSideNav();
const user = await loadNavUser();
if (!user) return;
try {
gear = (await api("/api/gear")).gear;
loaded = true;
} catch {
showToast("Could not load equipment.", "fail");
}
renderBrewerPicker();
renderGrinders();
}
init();