feat: consolidate iOS with API and web preserving history
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import SwiftUI
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import UIKit
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/// Nearlight design tokens (design spec: local://ui-design-spec.md).
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///
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/// Views reference semantic roles; the primitive hex values live only here.
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/// All custom surfaces are opaque; native system materials are untouched.
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enum Nearlight {
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// MARK: Palette (light / dark variants)
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/// Opal screen background: luminous pink-white #FFFDFD / deep plum #201820.
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static let ground = Color(light: UIColor(red: 255 / 255, green: 253 / 255, blue: 253 / 255, alpha: 1),
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dark: UIColor(red: 32 / 255, green: 24 / 255, blue: 32 / 255, alpha: 1))
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/// Controls, grouped rows, dock: #FFF7FA / #302330.
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static let surface = Color(light: UIColor(red: 255 / 255, green: 247 / 255, blue: 250 / 255, alpha: 1),
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dark: UIColor(red: 48 / 255, green: 35 / 255, blue: 48 / 255, alpha: 1))
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/// The square persona's pale pink stage: #FFF2F7 / #3B2836.
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static let personaSurface = Color(light: UIColor(red: 255 / 255, green: 242 / 255, blue: 247 / 255, alpha: 1),
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dark: UIColor(red: 59 / 255, green: 40 / 255, blue: 54 / 255, alpha: 1))
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/// Primary text: readable dark plum #302B40 / #FFF2F7.
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static let ink = Color(light: UIColor(red: 48 / 255, green: 43 / 255, blue: 64 / 255, alpha: 1),
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dark: UIColor(red: 255 / 255, green: 242 / 255, blue: 247 / 255, alpha: 1))
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/// Supporting text, inactive icons: plum #706074 / #CBB6C7.
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static let quiet = Color(light: UIColor(red: 112 / 255, green: 96 / 255, blue: 116 / 255, alpha: 1),
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dark: UIColor(red: 203 / 255, green: 182 / 255, blue: 199 / 255, alpha: 1))
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/// Opal action rose #A64270 / #F0A8C8; retains the existing semantic API.
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static let rosewood = Color(light: UIColor(red: 166 / 255, green: 66 / 255, blue: 112 / 255, alpha: 1),
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dark: UIColor(red: 240 / 255, green: 168 / 255, blue: 200 / 255, alpha: 1))
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/// Errors and destructive actions.
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static let alert = Color(light: UIColor(red: 0.675, green: 0.208, blue: 0.282, alpha: 1),
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dark: UIColor(red: 1.0, green: 0.604, blue: 0.675, alpha: 1))
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// MARK: Derived roles
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/// Decorative separator: Ink at 14% over its parent.
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static var separator: Color { ink.opacity(0.14) }
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/// Selected wash: Rosewood at 10% over Surface.
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static var selectedWash: Color { rosewood.opacity(0.10) }
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/// Error wash: Alert at 8% over Surface.
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static var errorWash: Color { alert.opacity(0.08) }
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/// Primary-action label: white on strong rose, deep plum on the dark-mode pink.
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static let onRosewood = Color(light: .white,
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dark: UIColor(red: 32 / 255, green: 24 / 255, blue: 32 / 255, alpha: 1))
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// MARK: Spacing scale
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static let s4: CGFloat = 4
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static let s8: CGFloat = 8
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static let s12: CGFloat = 12
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static let s16: CGFloat = 16
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static let s20: CGFloat = 20
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static let s24: CGFloat = 24
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static let s32: CGFloat = 32
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static let s48: CGFloat = 48
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// MARK: Radius scale
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static let radiusSegment: CGFloat = 8
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static let radiusControl: CGFloat = 12
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static let radiusDock: CGFloat = 16
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// MARK: Motion tokens
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/// quick = 0.12s easeOut.
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static let quick: Animation = .easeOut(duration: 0.12)
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/// standard = 0.22s timingCurve(0.22, 1, 0.36, 1).
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static let standard: Animation = .timingCurve(0.22, 1, 0.36, 1, duration: 0.22)
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/// settle = 0.32s timingCurve(0.22, 1, 0.36, 1).
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static let settle: Animation = .timingCurve(0.22, 1, 0.36, 1, duration: 0.32)
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/// cycle = 2.4s easeInOut (Lightwell pulses).
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static let cycle: Animation = .easeInOut(duration: 2.4)
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}
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extension Color {
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/// Builds an adaptive color from explicit light/dark UIColors without
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/// requiring an asset catalog.
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init(light: UIColor, dark: UIColor) {
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self.init(uiColor: UIColor { traits in
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traits.userInterfaceStyle == .dark ? dark : light
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})
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}
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}
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/// Shared typography roles from the spec. SF Pro default design except the
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/// rounded welcome heading and wordmark.
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enum NearlightFont {
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/// Welcome heading: 32 medium, rounded, largeTitle metrics.
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static func welcome(_ sizeCategory: DynamicTypeSize) -> Font {
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scaled(.largeTitle, base: 32, weight: .medium, design: .rounded, sizeCategory: sizeCategory)
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}
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/// "Hope" wordmark: 20 semibold, rounded, title3 metrics.
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static func wordmark(_ sizeCategory: DynamicTypeSize) -> Font {
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scaled(.title3, base: 20, weight: .semibold, design: .rounded, sizeCategory: sizeCategory)
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}
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/// Section/detail heading: 22 semibold, title2 metrics.
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static func heading(_ sizeCategory: DynamicTypeSize) -> Font {
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scaled(.title2, base: 22, weight: .semibold, sizeCategory: sizeCategory)
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}
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/// Control/row label: 17 semibold, body metrics.
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static func control(_ sizeCategory: DynamicTypeSize) -> Font {
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scaled(.body, base: 17, weight: .semibold, sizeCategory: sizeCategory)
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}
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/// Status/support: 15 regular, subheadline metrics.
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static func support(_ sizeCategory: DynamicTypeSize) -> Font {
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scaled(.subheadline, base: 15, weight: .regular, sizeCategory: sizeCategory)
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}
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/// Speaker/timestamp: 13 medium, footnote metrics.
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static func metadata(_ sizeCategory: DynamicTypeSize) -> Font {
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scaled(.footnote, base: 13, weight: .medium, sizeCategory: sizeCategory)
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}
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/// Scales a base size with the given text style via UIFontMetrics and
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/// returns a SwiftUI font with the requested weight/design.
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private static func scaled(_ textStyle: UIFont.TextStyle, base: CGFloat, weight: Font.Weight,
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design: Font.Design = .default, sizeCategory: DynamicTypeSize) -> Font {
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// UIFontMetrics scales the base size against the CURRENT Dynamic Type
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// setting at render time (no explicit traits: inherits environment).
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let scaledSize = UIFontMetrics(forTextStyle: textStyle).scaledValue(for: base)
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return .system(size: scaledSize, weight: weight, design: design)
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}
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}
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