feat: replace orb avatar with a livekit-style LED wall driven by agent audio
Rebuild & Deploy / rebuild (push) Successful in 37s
Rebuild & Deploy / rebuild (push) Successful in 37s
- Swap the CSS orb for a 21x21 LED dot matrix on a glass panel, matching the livekit.com LED-array hero visual. - Pulse driven by the agent's rendered audio: an expanding radial bloom brightens and widens with remote-audio level, dimmer when listening on the mic, faint static matrix when idle, and a subtle warm breathing state while thinking. - State-tinted palettes: cool azure when speaking, blue when listening, amber when thinking, dim slate when idle. - Drop the unused orb CSS-variable pulse plumbing and the presence-breathe / orbit-turn keyframes; the wall renders per-frame from the analyser.
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3 files changed
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-11
@@ -58,7 +58,7 @@ const muteBtn = document.getElementById("muteBtn");
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let micMuted = false;
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const statusEl = document.getElementById("status");
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const messagesEl = document.getElementById("messages");
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const orbEl = document.getElementById("orb");
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const ledWallEl = document.getElementById("ledWall");
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const stateLabelEl = document.getElementById("stateLabel");
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const thinkingChipEl = document.getElementById("thinkingChip");
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const bargeHintEl = document.getElementById("bargeHint");
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@@ -262,6 +262,84 @@ function teardownAudio() {
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remoteCtx = remoteAnalyser = remoteFreqBuf = null;
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}
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// ── LED wall — a grid of dots that pulses with the agent's audio ────────────
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const LED_COLS = 21;
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const LED_ROWS = 21;
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const LED_GROW = 1.4; // how much the dots grow toward the center
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let ledDots = [];
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let ledWallTime = 0;
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function buildLedWall() {
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const inner = Math.floor(LED_COLS / 2);
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const frag = document.createDocumentFragment();
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for (let r = 0; r < LED_ROWS; r++) {
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for (let c = 0; c < LED_COLS; c++) {
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const b = document.createElement("button");
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b.type = "button";
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b.className = "led-dot";
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b.disabled = true;
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b.tabIndex = -1;
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// Radial position: 0 at the center, 1 at the corner
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const dx = (c - inner) / (LED_COLS / 2);
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const dy = (r - inner) / (LED_ROWS / 2);
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const rad = Math.sqrt(dx * dx + dy * dy);
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// Push a radial cluster toward the center; scale its base brightness down
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// as it moves outward so the wall reads as a soft round bloom.
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b.dataset.rad = rad.toFixed(4);
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// A per-dot phase so the wave ripples rather than flashing in unison.
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b.dataset.phase = (Math.sin(r * 12.9898 + c * 78.233) * 43758.5453 % 1 * Math.PI * 2).toFixed(3);
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ledDots.push(b);
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frag.appendChild(b);
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}
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}
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ledWallEl.appendChild(frag);
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}
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// Renders one frame of the LED wall. `level` is 0..1 (agent audio when speaking,
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// mic when listening). `mode` picks the palette/gradient by conversation state.
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function renderLedWall(level, mode) {
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ledWallTime += 1;
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ledWallEl.dataset.mode = mode;
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const n = ledDots.length;
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for (let i = 0; i < n; i++) {
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const dot = ledDots[i];
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const rad = parseFloat(dot.dataset.rad);
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const phase = parseFloat(dot.dataset.phase || 0);
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let vis = 0;
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let size = 1;
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if (mode === "idle") {
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// A faint, static dot matrix — present but clearly dormant.
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vis = 0.16 - rad * 0.08;
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size = 1;
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} else if (level > 0.005) {
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// Centered breathing bloom that widens and brightens with the
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// signal. A soft gaussian falloff keeps it circular; a gentle
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// per-dot phase ripple adds life without banding.
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const lvl = Math.min(1, level * 1.3);
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const falloff = Math.exp(-rad * rad * (2.0 - lvl * 1.1));
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const ripple = 0.62 + 0.38 * Math.sin(ledWallTime * 0.32 + phase);
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vis = falloff * (0.35 + lvl) * ripple;
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size = 1 + (1 - rad) * LED_GROW * lvl;
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// Keep listening dimmer than speaking so the wall leans into the
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// agent's output.
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if (mode !== "speaking") vis *= 0.55;
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} else {
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// Powered state with no signal (e.g. thinking gap) — soft breathing.
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const breathe = 0.5 + 0.5 * Math.sin(ledWallTime * 0.12 + phase);
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vis = 0.14 - rad * 0.06 + 0.04 * breathe;
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size = 1 + (1 - rad) * 0.3;
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}
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vis = Math.max(0.02, Math.min(1, vis));
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// Dot grows toward the center and sits on a subtle 4px grid inset.
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const px = (2 * size).toFixed(1);
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dot.style.setProperty("--sz", `${px}px`);
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dot.style.opacity = vis.toFixed(3);
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}
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}
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function readMicLevel() {
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let level = 0;
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if (micAnalyser && micBuf) {
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@@ -308,7 +386,7 @@ const STATE_LABELS = {
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function setState(next) {
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uiState = next;
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orbEl.dataset.state = next;
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ledWallEl.dataset.state = next;
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stateLabelEl.textContent = STATE_LABELS[conversationMode][next] || next;
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// Thinking timer: show the "thinking..." chip if it lingers past 2s
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@@ -359,16 +437,14 @@ function startVisualLoop() {
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// Mic meter (thin bar under the status line)
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micMeterFillEl.style.width = `${Math.min(100, Math.round(micLevel * 250))}%`;
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// Orb pulse: scale/opacity from whichever stream is active
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// LED wall: pulse on the agent's rendered audio when speaking, the mic
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// while listening, and hold a faint matrix when idle.
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if (uiState === "speaking") {
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orbEl.style.setProperty("--pulse-scale", (1 + agentAudioLevel * 0.35).toFixed(3));
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orbEl.style.setProperty("--pulse-opacity", Math.min(1, 0.55 + agentAudioLevel).toFixed(3));
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renderLedWall(agentAudioLevel, "speaking");
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} else if (uiState === "listening" && userSpeaking) {
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orbEl.style.setProperty("--pulse-scale", (1 + micLevel * 0.4).toFixed(3));
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orbEl.style.setProperty("--pulse-opacity", Math.min(1, 0.5 + micLevel).toFixed(3));
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renderLedWall(micLevel, "listening");
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} else {
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orbEl.style.setProperty("--pulse-scale", "1");
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orbEl.style.setProperty("--pulse-opacity", "");
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renderLedWall(0, "idle");
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}
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// Agent audio visualizer bars on the latest agent bubble
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@@ -393,8 +469,7 @@ function stopVisualLoop() {
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if (visualTimer) clearInterval(visualTimer);
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visualTimer = null;
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micMeterFillEl.style.width = "0%";
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orbEl.style.setProperty("--pulse-scale", "1");
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orbEl.style.setProperty("--pulse-opacity", "");
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renderLedWall(0, "idle");
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}
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// ── Conversation history (localStorage) ─────────────────────────────────────
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@@ -1587,3 +1662,4 @@ closeMediaBtn.addEventListener("click", () => setMediaOpen(false));
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startMediaPolling();
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updateMediaControls();
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buildLedWall();
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+1
-6
@@ -58,12 +58,7 @@
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</div>
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<div class="orb-stage">
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<div class="orb" id="orb" data-state="idle" aria-hidden="true">
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<div class="orb-orbit orbit-one"></div>
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<div class="orb-orbit orbit-two"></div>
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<div class="orb-core"><span class="orb-shimmer"></span></div>
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<div class="orb-ring"></div>
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</div>
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<div class="led-wall" id="ledWall" data-state="idle" aria-hidden="true"></div>
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<div class="orb-labels" aria-live="polite">
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<span class="state-label" id="stateLabel">Ready when you are</span>
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<span class="thinking-chip" id="thinkingChip" hidden>Thinking…</span>
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+60
-140
@@ -327,149 +327,68 @@ button {
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padding-top: 0.75rem;
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}
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.orb {
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--pulse-scale: 1;
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--pulse-opacity: 0.28;
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/* ── LED wall avatar ────────────────────────────────────────────────────── */
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.led-wall {
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position: relative;
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width: 260px;
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height: 260px;
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display: grid;
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place-items: center;
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isolation: isolate;
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}
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.orb-core {
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position: relative;
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z-index: 3;
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width: 116px;
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height: 116px;
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overflow: hidden;
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border-radius: 50%;
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background:
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radial-gradient(circle at 32% 24%, rgba(244, 247, 251, 0.96) 0 3%, transparent 20%),
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radial-gradient(circle at 38% 30%, #b9c9ff, #6f8ff7 42%, #3d57ab 72%, #23305b 100%);
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box-shadow:
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0 0 0 1px rgba(213, 222, 255, 0.24),
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0 12px 28px rgba(2, 8, 20, 0.34),
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0 0 52px rgba(111, 143, 247, 0.32),
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inset -12px -14px 26px rgba(10, 20, 50, 0.34);
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transform: scale(var(--pulse-scale));
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transition: filter 220ms ease, box-shadow 220ms ease, transform 90ms linear;
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}
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.orb-shimmer {
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position: absolute;
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width: 90px;
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height: 34px;
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left: 9px;
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top: 18px;
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border-radius: 50%;
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border-top: 1px solid rgba(255, 255, 255, 0.52);
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transform: rotate(-22deg);
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opacity: 0.7;
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}
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.orb-ring,
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.orb-orbit {
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position: absolute;
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border-radius: 50%;
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pointer-events: none;
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}
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.orb-ring {
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z-index: 2;
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width: 164px;
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height: 164px;
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border: 1px solid rgba(139, 167, 255, 0.2);
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opacity: var(--pulse-opacity);
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transform: scale(var(--pulse-scale));
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transition: opacity 180ms ease, transform 90ms linear;
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}
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.orb-orbit {
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z-index: 1;
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border: 1px solid rgba(139, 167, 255, 0.15);
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width: 320px;
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height: 320px;
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max-width: 100%;
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display: grid;
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grid-template-columns: repeat(21, 1fr);
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grid-template-rows: repeat(21, 1fr);
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gap: 2px;
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place-items: center;
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padding: 12px;
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border-radius: 26px;
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isolation: isolate;
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transition: filter 220ms ease;
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}
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.orbit-one {
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width: 214px;
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height: 140px;
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transform: rotate(-18deg);
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}
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.orbit-one::after {
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/* A soft glass panel that holds the matrix up off the page. */
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.led-wall::before {
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content: "";
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position: absolute;
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width: 7px;
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height: 7px;
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top: 12px;
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right: 37px;
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border-radius: 50%;
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background: var(--warm);
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box-shadow: 0 0 13px rgba(255, 179, 142, 0.65);
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}
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.orbit-two {
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width: 230px;
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height: 230px;
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border-color: rgba(139, 167, 255, 0.08);
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}
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.orb[data-state="idle"] .orb-core {
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filter: saturate(0.72) brightness(0.78);
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box-shadow:
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0 0 0 1px rgba(213, 222, 255, 0.13),
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0 12px 28px rgba(2, 8, 20, 0.3),
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0 0 28px rgba(111, 143, 247, 0.16);
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}
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.orb[data-state="connecting"] .orbit-one,
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.orb[data-state="thinking"] .orbit-one {
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animation: orbit-turn 3.5s linear infinite;
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}
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.orb[data-state="connecting"] .orb-core {
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animation: presence-breathe 1.7s ease-in-out infinite;
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}
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.orb[data-state="listening"] .orb-core {
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box-shadow:
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0 0 0 1px rgba(213, 222, 255, 0.4),
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0 12px 28px rgba(2, 8, 20, 0.34),
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0 0 68px rgba(111, 143, 247, 0.56),
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inset -12px -14px 26px rgba(10, 20, 50, 0.28);
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}
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.orb[data-state="listening"] .orb-ring {
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border-color: rgba(139, 167, 255, 0.5);
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}
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.orb[data-state="thinking"] .orb-core {
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inset: 0;
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border-radius: 26px;
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border: 1px solid rgba(139, 167, 255, 0.14);
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background:
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radial-gradient(circle at 32% 24%, rgba(255, 255, 255, 0.9) 0 3%, transparent 20%),
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radial-gradient(circle at 38% 30%, #f3c9b5, #a783ca 42%, #5d68bd 72%, #29365f 100%);
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box-shadow: 0 0 62px rgba(167, 131, 202, 0.48);
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radial-gradient(circle at 50% 50%, rgba(111, 143, 247, 0.1), transparent 62%),
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rgba(6, 12, 24, 0.4);
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z-index: -1;
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}
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.orb[data-state="speaking"] .orb-core {
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box-shadow:
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0 0 0 1px rgba(213, 222, 255, 0.45),
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0 12px 28px rgba(2, 8, 20, 0.34),
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0 0 78px rgba(111, 143, 247, 0.64),
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0 0 105px rgba(255, 179, 142, 0.11);
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.led-dot {
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--sz: 5px;
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width: var(--sz);
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height: var(--sz);
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min-width: 3px;
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min-height: 3px;
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border: 0;
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border-radius: 50%;
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background: currentColor;
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opacity: 0.16;
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transition: opacity 90ms linear, width 90ms linear, height 90ms linear;
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}
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.orb[data-state="speaking"] .orbit-one::after {
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background: #ffd0b8;
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/* Palette shifts by state — a cool blue while it listens, warm toward the
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center as the agent speaks, amber while thinking, dim when idle. */
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.led-wall[data-state="idle"] {
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color: #56739e;
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}
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@keyframes presence-breathe {
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0%, 100% { transform: scale(calc(var(--pulse-scale) * 0.98)); }
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50% { transform: scale(calc(var(--pulse-scale) * 1.045)); }
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.led-wall[data-state="connecting"],
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.led-wall[data-state="thinking"] {
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color: #d99a6c;
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}
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@keyframes orbit-turn {
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to { transform: rotate(342deg); }
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.led-wall[data-state="listening"] {
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color: #6f8ff7;
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}
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.led-wall[data-state="speaking"] {
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color: #9dc2ff;
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filter: drop-shadow(0 0 14px rgba(111, 143, 247, 0.35));
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}
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.orb-labels {
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@@ -964,10 +883,9 @@ body[data-mode="text"] .orb-stage {
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min-height: 220px;
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}
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body[data-mode="text"] .orb {
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width: 180px;
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height: 180px;
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transform: scale(0.72);
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body[data-mode="text"] .led-wall {
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width: 260px;
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height: 260px;
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}
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body[data-mode="text"] .controls {
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@@ -1548,8 +1466,9 @@ body[data-mode="text"] .mic-meter {
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margin: -1rem 0;
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}
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.orb {
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transform: scale(0.78);
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.led-wall {
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width: 260px;
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height: 260px;
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}
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.connection-strip,
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@@ -1628,8 +1547,9 @@ body[data-mode="text"] .mic-meter {
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margin: -0.75rem 0;
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}
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body[data-mode="text"] .orb {
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transform: scale(0.48);
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body[data-mode="text"] .led-wall {
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width: 210px;
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height: 210px;
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}
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.console-intro h2 {
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@@ -1640,10 +1560,10 @@ body[data-mode="text"] .mic-meter {
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min-height: 300px;
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}
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.orb {
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width: 235px;
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height: 235px;
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transform: scale(0.94);
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.led-wall {
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width: 270px;
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height: 270px;
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padding: 9px;
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}
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.controls {
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